Computergame  2022

Character Animation

Hired as a freelancer to help finish the game in crunch time I only worked on this project for about two months. The scale and quality of the production was overwhelming. It was the most professional project I have worked on so far. I was in a team that worked on shots that had been motion captured, altering or changing the performances here and there, fixing contacts, handling props and removing jitter and errors. The facial animation was done by a different team. I also got the chance to entirely keyframe animate one shot with a Clawstrider fighting a human.

Unfortunately none of my shots made it into the trailer, so nothing that can bee seen in this video is my creation. I just linked it to show the style and scale of the project.

© 2015 by Tom Stockinger